![]() ![]() As a player builds evenly, he/she must also break down evenly as he/she sells houses back to the Bank (see SELLING PROPERTY). For example, he/she cannot build three houses on one property if he/she has only one house on another property of that group. ![]() He/she may then begin on the second row of houses, and so on, up to a limit of four houses to a property. he/she cannot erect more than one house on any one property of any color-group until he/she has built one house on every property of that group. Following the above rules, a player may buy and erect (at any time during his/her turn or in between any turns) as many houses as his/her judgment and financial standing will allow. ![]() The owner can still collect double rent from an opponent who lands on the unimproved properties of his/her color-group. The price the player must pay the Bank for each house is shown on his/her Title Deed card for the property on which he/she erects the house. The next house the player buys must be erected on one of the unimproved properties of this or any other complete color-group he/she may own. On average, a standard game of Monopoly can last anywhere from 1 to 4 hours or even longer. If he/she buys one house, he/she may put it on any one of those properties. The duration of a game of Monopoly can vary significantly depending on several factors, including the number of players, their experience level, and house rules. When a player owns all the properties in a color-group, he/she may buy houses from the Bank and erect them on those properties. Even though he/she is in Jail, a player may still buy, sell, or mortgage property, buy or sell houses and hotels, make trades, and collect rents. He/she then gets out of Jail and immediately moves forward the number of spaces shown by his/her throw. If the player does not throw doubles by his/her third turn, he/she must pay the $50 fine. A player gets out of Jail by (1) throwing doubles on any of his/her next three turns, if he/she succeeds in doing this he/she immediately moves forward the number of spaces shown by his/her doubles throw, even though he/she had thrown doubles, he/she does not take another turn (2) using the "Get Out of Jail Free" card if he/she has it (3) purchasing the "Get Out of Jail Free" card from another player and playing it (4) paying a fine of $50 before he/she rolls the dice on either of his/her next two turns. If a player is not "sent to Jail" but in the ordinary course of play lands on that space, he/she is "Just Visiting," incurs no penalty, and moves ahead in the usual manner on his/her next roll. A playerʼs turn ends when he/she is sent to Jail. When a player is sent to Jail he/she cannot collect $200 salary in that move since, regardless of where his/her token is on the board, he/she must move it directly into Jail. A player lands in jail when.(1) his/her token lands on the space marked "Go to Jail" (2) he/she draws a card marked "Go to Jail" (3) he/she throws doubles three times in succession. ![]()
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